Making 360 Art Accessible for all and using tech in multi media experiences (Part 3)
Blog 3: Making 360 Art Accessible
When people hear about 360° video, they often imagine high-end VR headsets and gaming setups. That can feel intimidating, as though immersive art is only for those with the latest technology. But accessibility is at the heart of my practice. I want this work to be open to anyone — whether you’re a dancer with a phone, a listener with headphones, or a curious viewer with nothing more than a laptop.
Beyond the Headset
Yes, VR headsets are incredible. They give you the sensation of standing inside a landscape, of turning your head and stepping into another world. But they’re not the only way:
π± On your phone — YouTube and other platforms let you swipe and drag across 360° videos with a fingertip. Tilt your phone, and the view tilts with you.
π» On a laptop or desktop — You can click and drag to explore, like holding a digital camera that looks around.
πΊ On a flat 2D screen — Even without interactivity, 360° content can be framed in traditional video form, so you still experience the art, if not the full immersion.
The point is: no one is excluded.
Layering the Experience
My dance sequences are filmed in 2D, which means they can be enjoyed on any screen. The 360° landscapes provide another layer — immersive for those who want to step inside, but not required.
Think of it like music: you can listen to a symphony on a concert stage, or you can play it on your headphones while walking to work. The music doesn’t lose its power — it simply adapts to the context.
Why Accessibility Matters
Art should not be a gated garden. In dance, music, and immersive landscapes, accessibility isn’t just about devices — it’s about philosophy. It’s about keeping doors open, not closed.
By designing my practice for multiple platforms, I’m not diluting the work. I’m enriching it, creating multiple ways in. Each audience member chooses their own level of immersion:
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The interactive phone or desktop version.
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The traditional 2D dance films.
All of them valid. All of them part of the art.
What’s Next?
In my final post of this series, I’ll look ahead to the future of experimental fusion: how dance, music, and 360° landscapes might evolve as technology changes, and how limitations today could spark whole new art forms tomorrow.
π This is Part 3 of my experimental art journey in 360. Read Part 1 https://www.iservalan.com/2025/08/dancing-with-landscapes-my-first-steps.html and Part 2 https://www.iservalan.com/2025/08/when-2d-dance-meets-360-landscapes-part.html. Stay tuned for Part 4: The Future of Fusion. https://www.iservalan.com/2025/08/the-future-of-fusion-where-multi-media.html