When 2D Dance Meets 360° Landscapes (Part 2)

Dance, Music, Visual, and Sound Fusion, Blog 2: When 2D Dance Meets 360° Landscapes

diagram for interactive art exhibitions

In my last post, I introduced my experimental journey into 360 art — a fusion of music, immersive landscapes, and dance. Today I want to dig into one of the key creative questions:

πŸ‘‰ How can a 2D dance performance live inside a 360° world?


The Challenge of Two Dimensions in a Spherical World

When we watch a dance on stage or on film, we are used to a framed experience. The proscenium arch, the cinema screen, or even a YouTube window all tell us: this is the space of performance.

But in 360, there is no frame. The audience is surrounded, free to look wherever they like. This raises an intriguing puzzle:

  • How do you present choreography that relies on focus and direction inside an environment where attention can wander?

  • How do you place a 2D filmed dancer inside a 360° world without breaking the illusion?


Creative Possibilities

Rather than seeing this as a problem, I’ve started to view it as a new stagecraft. Some possibilities include:

πŸŽ₯ Overlay projection — placing a 2D dancer as if they are projected inside the spherical environment, much like a ghostly figure on a landscape.

πŸ“± Dual-screen experience — one screen immerses you in the 360° environment, while another device shows the dance in 2D. You experience both simultaneously, almost like holding a choreography in your hands while standing inside its set.

🩰 Choreography as contrast — embracing the difference: the fixed rectangular frame of the dancer against the endless fluidity of the 360° world. Instead of hiding the seam, highlighting it.

🎢 Music as the bridge — sound unites the two worlds. My compositions can weave between the immersive environment and the 2D dance, so the audience feels continuity even when the visual space shifts.


Lessons from Stage and Cinema

This isn’t entirely new. In theatre, directors have long experimented with staging that breaks the proscenium — actors appearing in aisles, or projections extending the set. In cinema, split screens and overlays play with perspective.

What 360 offers is the chance to take these ideas further, giving the audience agency to decide where to look, while the music and choreography guide their experience.


Why Limitations Can Spark Creativity

If my dancers cannot yet exist in 360 space as volumetric figures, then the very tension between 2D and 360 becomes the art. Constraint is often the mother of invention.

Just as in ballet, where strict form produces beauty, or in music composition, where rules of harmony give structure, the limitations of 360 technology might lead to something original — a hybrid art form that wouldn’t exist otherwise.


What’s Next?

In my next post, I’ll explore the question of accessibility: how people without VR headsets or multiple screens can still experience this work, and why keeping the door open to all audiences matters so deeply to me.


πŸ‘‰ This is Part 2 of my experimental art journey in 360. Read Part 1 https://www.iservalan.com/2025/08/dancing-with-landscapes-my-first-steps.html and stay tuned for Part 3, where I’ll focus on accessibility and inclusivity in immersive art.

Part 3 https://www.iservalan.com/2025/08/making-360-art-accessible-for-all-and.html

Press Kit

Press kit for iServalan and her work with Tale Teller Club Publishing, with a focus on her homotech music, The Book of Immersion, and multimedia innovation. It’s formatted for printing or PDF use, and you can add links/logos/QR codes as needed. Please feel free to copy and share.


🎼 iServalan – Homotech Music Artist

A sonic visionary blending AI and human creativity
πŸ“ Tale Teller Club Publishing | www.taletellerclub.com | @iservalan


πŸ”Š Artist Profile

iServalan is a composer, multi-instrumentalist, and sound artist working at the bleeding edge of human-machine collaboration. As a founding Homotech of Tale Teller Club Publishing, her work fuses traditional instrumentation with AI-assisted sound design, creating haunting, futuristic scores for film, immersive literature, and experimental performance.

She coined the term “homoteching” to describe her hybrid process: a blend of analog recording, glitch art, algorithmic composition, and emotional storytelling. With each track, iServalan explores how machines can enhance—not replace—the artist’s voice.


🎬 Featured Project

The Book of Immersion

A multimedia sci-fi epic blending audio books, experimental animation, and AI-fused music scores. iServalan composes each Strata soundtrack with a unique emotional and philosophical tone, guiding listeners through themes of identity, loss, evolution, and machine consciousness.

Notable Chapters:

  • Strata 1: Arrival – glitch drones & digital rain

  • Strata 5: The Drift – cello loops & AI choir ghosts

  • Strata 20: The Perimeter – industrial ambience meets elegiac synth


🎡 Discography & Releases

  • Immersion Vol. 1 – Strata Scores (Tale Teller Club, 2025)

  • The Homotech EPs – AI-assisted sound experiments

  • MoMo's Memory Loops – generative sonic artefacts

  • Beats Ministry Sessions – club meets code

All available on:

πŸ”— YouTube.com/@TaleTellerClub

πŸ”— www.taletellerclub.com

πŸ”— www.iservalan.com


πŸŽ™️ Live & Online

  • Virtual performances and listening parties

  • Collaborations with visual artists, animators, and AI developers

  • Podcast and blog features on sonic futurism, tech philosophy, and the creative process


πŸ“‘ Contact & Press Enquiries

πŸ“§ taletellerclub@gmail.com
πŸ“ London-based, available globally for interviews, festivals, and audio commissions.

"I don’t just use AI—I duet with it. Homotech music is the sound of collaboration with the unknown." — iServalan